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Entertainment used to be passive—now virtual reality is making it active - Quartz

Entertainment used to be passive—now virtual reality is making it active - Quartz

Quartz

Entertainment used to be passive—now virtual reality is making it active
Quartz
And then came the internet, and with it the move towards more bi-directional forms of entertainment. The world wide web was the world's first two-way mass medium. We, the active users, birthed a new and complicated wave of interaction with media ...





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